Ideally Enigma so you can teleport your army Ideally Harlequin Crest, Um’ed, Perfect Topaz, or Perfect Skull all work well (I’ll be listing an ideal candidate and then several other useful ones as well, some cheap and some good for low level) Helm Then uniques and Rune words I use, I like better than Trangs and I don’t look like a stupid blood lord. Trangs Set probably works well for this build though I haven’t tried it, I’ll be listing the Trangs set pieces as choices for gear. You tend to run out of mana and chug blue potions fast enough as it is.įHR is also nice but not critical since your Bone Armor will usually protect you until you can run behind you minions again as well. I will also put a special section into MF gear at the end since he can be used quite well for MF.įast Cast is nice, but isn’t critical, therefore I would suggest taking gear for resists and + to skill over Fast Cast in this case. Max Resists are very very nice for this build, but Cannot Be Frozen isn’t necessary since you will be standing behind a wall of minions or bone prison most of the time. Several things to note before I get into this: Vitality – The rest of your points after Strength/Dexterity/EnergyĮnergy – I would recommend at least 50 pts into here since this build relies on Bone Spirit a lot and I use Trangs gloves instead of frostburns, but someone with a lot of mana charms could probably get by without any. My necromancer has max block for Homunculus and has no problems however. With this build you will have very substantial Bone armor and block won’t help against elemental attacks so it might just be good to with none. Strength – As much as needed for gear 60 for vipermagi/frostburns, more if you have a higher strength enigma (103 for archon plate probably the heaviest) or however much you need for Trangsĭexterity – Either enough for max blocking for whatever head you have or none at all. Then on the Insert- Pg Down keypad I have 6 more curses I use for party play or when bored 2. I have all 16 skills allocated on my keyboard in this arrangement to allow easy use of almost anything for me. Hell revives are also the strongest minions in the game IMO, even if you must use Teleport and TP scrolls to keep them alive.įor Skeletons only, and arguably stronger minions, though not necessarily as long as you have the patience to deal with revives or teleport capability. However, after playing through again, I discovered you can optimize the build in 2 different ways.įor mostly revives as your tanks and damage dealers, with a lot of extra skills for pumped up Bone Spells. (the rest of the summons are fleshed out by plus to skill and give you a fairly substantial and undying army if done correctly) +1 Blood/ Iron Golem (perhaps not necessary except for clay golem synergy) However, if you are going to, then no points into Bone Prison and max out Bone Wall for the extra synergyĪll extra Skills into other bone synergies as you see fit. – I don’t advocate abusing the marrowalk bug at all, and this build doesn’t need it to be effective. +20 Bone Prison – (only costs 1 mana at high level and has insane amounts of life, great for tying up all sorts of annoying enemies and especially LEB’s and Baal’s minions as well as bosses, This is also really good for bone walling out any party members who cant teleport or leap attack so that you get a better chance at the boss drops, it pretty much ensures an amazon cant get anywhere near Baal when he dies) +20 Bone Spirit/ Spear (Depends on personal choice, both are equally useful) If you’re optimizing this build for bone and/or using skeletons you probably only want one point into Amp and DV, and maybe Decertify. I tend to use all of the curses except weaken, and life tap so I put a point into everything. Or 1 pt into Amp, Weaken, Decertify, DV, and the rest of the curses as you choose. Lower resist is only good if you party with sorceresses a lot, or other characters dealing mass elemental damage like Javazons. The only curse that’s really necessary for this build is Amp, and that for one point, however 1 pointt into Decertify and Attract/ Confuse/ Dim Vision are all useful. Throughout the guide I will explain both of them and how they work compared to each other as well as in general. There are two important variations on this build, one using Revives and one using Skeleton’s only. This Necromancer build is one that uses both minions and high damage bone spells to kill the enemy.
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